M.I.N.D. Lab

 


 

Presence

  Teleportal Systems
  Mobile InfoSpaces
  Technology, Body, and the Extended Mind
 

1992-2000

  Culture, Media & Mind
  Creative Computing
  Experiential E-commerce
  Scientific Visualization
 

 

FUNDING

MSU Foundation

Ameritech Endowment

Duke University Foundation

CURRENT STUDIES

The Mediated Bubble: Progressive Embodiment and the Transparent Cyborg


PROJECT TEAM

Faculty: Frank Biocca, Prabu David

Research Associate: Wendy Robinson, Rita Lauria

Project Coordinator: Prabu David

Past Team Members: Kristi Nowak, Rita Lauria, Jin Kim, Alongkorn Pari, Yung Choi, Ping Gai, Hiro Inoue, Andy Lee, Heather Polinsky, Arthur Tang

PROJECT GOALS

• This project explores the theoretical problems of multimodal computing, the interaction of body and sensorimotor interfaces, and the long term co-evolution of technological prostheses, the body, and the extended mind.

• If the body is the primordial communication medium, then how can telecommunication interfaces be adapted to make use of to the human sensorimotor system?

• Design multimodal interfaces that can activate perceptual and motor affordances to leverage the information processing capacity of the user.

DESCRIPTION

One of the more cognitive and philosophical programs at the M.I.N.D. lab, this project supports research on human perceptual and cognitive performance in virtual environments.

The focus of this project is how media connect to and extend the body, altering the way mind experiences the physical and social
world.

Attached to the senses, communication media interpose themselves between our physical bodies and the physical environment. They mediate our consciousness by interposing a virtual environment. This virtual environment is not so much a place as a kind of mental simulation (mental models) of the physical and social world.

Exploring the connection between the body and communication interfaces leads us to study:

(1) Evolution of media interfaces towards greater embodiment, that is the steady increase in sensory and motor immersion; (2) Perceptual adaptation to communication interfaces; (3) Multimodal techniques for interface design; (4) Synesthesia and cross-modal interaction in virtual environments.

2001

Biocca, F. (2001). The space of cognitive technology: The design medium and cognitive properties of virtual space (extended abstract). In M. Beynon & C.L. Nehaniv & K. Dautenhahn (Eds.), Cognitive technology: Instruments of mind. Proceedings of the International Cognitive Technology conference, 2001 (pp. 55-56). Warwick, U.K.: Springer-Verlag.

Biocca, F., Kim, J. & Choi, Y. (2001). Visual Touch In virtual environments: An exploratory study of presence, multimodal interfaces, and cross-modal sensory illusions. Presence: Teleoperators and virtual environments, 10(3), 247 - 265.

Biocca, F., Lamas, D., Gai, P., Brady, R., & Tang, A. (2001). Mapping the semantic asymmetries of virtual and augmented reality space (extended abstract). In M. Beynon & C. L. Nehaniv & K. Dautenhahn (Eds.), Cognitive technology: Instruments of mind. Proceedings of the International Cognitive Technology conference, 2001 (pp. 117-122). Warwick: Springer-Verlag.

Biocca, F., & Nowak, K. (2001). Plugging your body into the telecommunication system. In C. Lin & D. Atkin (Eds.), Communication technology and society: New Media Adoption and Uses. Cresskill, NJ: Hampton.

Biocca, F., Polinsky, H., Inoue, H. & Lee, A. (2001). Intersensory integration and presence: Evidence from cross-modal interactions and perceptual illusions. East Lansing, MI: Media Interface and Network Design (M.I.N.D.) Labs, Department of Tele-communication, Michigan State University.





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