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Presence
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Teleportal
Systems |
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Mobile
InfoSpaces |
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Technology,
Body, and the Extended Mind |
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1992-2000
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Culture,
Media & Mind |
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Creative
Computing |
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Experiential
E-commerce |
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Scientific
Visualization |
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FUNDING
MSU Foundation
Ameritech Endowment
Duke University Foundation

CURRENT STUDIES
The Mediated Bubble: Progressive Embodiment and the
Transparent Cyborg

PROJECT TEAM
Faculty: Frank Biocca, Prabu David
Research Associate: Wendy Robinson, Rita
Lauria
Project Coordinator: Prabu David
Past Team Members: Kristi Nowak, Rita
Lauria, Jin Kim, Alongkorn Pari, Yung Choi, Ping Gai,
Hiro Inoue, Andy Lee, Heather Polinsky, Arthur Tang
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PROJECT GOALS
This project explores the theoretical problems of multimodal
computing, the interaction of body and sensorimotor interfaces,
and the long term co-evolution of technological prostheses, the
body, and the extended mind.
If the body is the primordial communication medium, then
how can telecommunication interfaces be adapted to make use of
to the human sensorimotor system?
Design multimodal interfaces that can activate perceptual
and motor affordances to leverage the information processing capacity
of the user.

DESCRIPTION
One of the more cognitive and philosophical programs at the M.I.N.D.
lab, this project supports research on human perceptual and cognitive
performance in virtual environments.
The focus of this project is how media connect to and extend
the body, altering the way mind experiences the physical and social
world.
Attached to the senses, communication media interpose themselves
between our physical bodies and the physical environment. They
mediate our consciousness by interposing a virtual environment.
This virtual environment is not so much a place as a kind of mental
simulation (mental models) of the physical and social world.
Exploring the connection between the body and communication interfaces
leads us to study:
(1) Evolution of media interfaces towards greater embodiment,
that is the steady increase in sensory and motor immersion; (2)
Perceptual adaptation to communication interfaces; (3) Multimodal
techniques for interface design; (4) Synesthesia and cross-modal
interaction in virtual environments.

2001
Biocca, F. (2001). The space of cognitive technology: The design
medium and cognitive properties of virtual space (extended abstract).
In M. Beynon & C.L. Nehaniv & K. Dautenhahn (Eds.), Cognitive
technology: Instruments of mind. Proceedings of the International
Cognitive Technology conference, 2001 (pp. 55-56). Warwick, U.K.:
Springer-Verlag.
Biocca, F., Kim, J. & Choi, Y. (2001). Visual Touch In virtual
environments: An exploratory study of presence, multimodal interfaces,
and cross-modal sensory illusions. Presence: Teleoperators and
virtual environments, 10(3), 247 - 265.
Biocca, F., Lamas, D., Gai, P., Brady, R., & Tang, A. (2001).
Mapping the semantic asymmetries of virtual and augmented reality
space (extended abstract). In M. Beynon & C. L. Nehaniv &
K. Dautenhahn (Eds.), Cognitive technology: Instruments of mind.
Proceedings of the International Cognitive Technology conference,
2001 (pp. 117-122). Warwick: Springer-Verlag.
Biocca, F., & Nowak, K. (2001). Plugging your body into the
telecommunication system. In C. Lin & D. Atkin (Eds.), Communication
technology and society: New Media Adoption and Uses. Cresskill,
NJ: Hampton.
Biocca, F., Polinsky, H., Inoue, H. & Lee, A. (2001). Intersensory
integration and presence: Evidence from cross-modal interactions
and perceptual illusions. East Lansing, MI: Media Interface and
Network Design (M.I.N.D.) Labs, Department of Tele-communication,
Michigan State University.
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